A series of pieces based off of common urban fauna with the aim of reminding people of traits in them we could all do well emulating sometimes, and celebrating the ability of nature to carve out a place in any environment.
Interested in seeing these on patches or pins? Please send me a message! If there’s enough interest, I’ll look into the cost of having them made.
when i say “movies used to be better before” i dont mean it like “wow im so special and quirky i think yall are stupid for enjoying modern non vintage shit im only 14 and i was jason born in the wrong generation” i mean “90% of the movies these days are just money grabbers force fed to you by every ad and meme ever cause disney probably owns half the oxygen supply at this point and i miss when movies used to be made for the art / acting / meaning of them and not just copyright renewals idk lol”
This has always been true of movies. Most movies have always been pretty uninspired. The reason that it seems like there’s more bad movies now is that you’ve just forgotten all of the bad movies that were released in the past. Seriously, look at a list of *all* of the movies released in just about *any* year. They’re most not that notable. That’s how all media works.
Here we have another interview with one of Magic’s greatest artists, featuring one of the most beautiful cards in Guilds of Ravnica. Let’s get to know Victor and his process!
Daniel: Hi Victor! Thanks so much for taking the time to share your artistic process with us fans. Your work is stunning. How long have you been doing art for Magic: the Gathering?
Victor: Thanks! Been doing it since July 2014, my first card debuted the year after that in Origins.
D: For those of us who love your work, where can we find more of your artwork (outside of your Magic pieces)?
D: Are there any worlds or characters that you haven’t been able to paint for Magic that you would love to get a shot at?
V: Yeah, before starting my job with Magic I thought I would be painting dragons all the time, but that didn’t turn out to be the case, so far zero dragons for me, but hopefully one day.
D: Let’s talk about one of your current pieces for Guilds of Ravnica - Divine Visitation. Tell us about your process for painting this piece.
V: The art description basically wanted a handful of angels flying into or being summoned into a busy street, the contrast had to be evident here and people should be in shock of their entrance. I worked the sketch from a lower perspective or what I call a “child’s POV” where we’re basically looking up, looking up at stuff increases the sense of awe in a scene.
The sketch I sent had an elaborate fountain which had to go because it drew too much attention away from what was happening. Aside from that no other changes were required. I wanted to do a sunset scene, the theme in Guilds is autumn in Ravnica, and I wanted to emphasize on those fall colors. I also wanted some light breaking through the clouds to really double down on that divinity. After having the colors I want I make the models, or in this case a toy Chandra I have, gave her some paper wings and posed it as the angels. Once I had that collage of reference it was only a matter of rendering the scene!
Thank you Victor for taking the time to chat with us! This piece is truly breath-taking. And here’s to you being able to paint some awesome dragons in the near-future!